|
Shaping Web Usability: Interaction Design in Context Table of Contents |
|
Chapter 1 Human Computer Interaction for the Web From Human Factors to Usability: A Short History of HCI Origins Focus on the User Interface User Interface Software Usability Focusing on the Web HCI Principles for the Web User-Centered Design Early Human Factors Input Task Environment Analysis Iterative Design and Continuous Testing Web Usability Themes Designing for Context Designing for the User Experience Chapter 2 Web Usability Strategy Scenarios Context The Userview Process Goals and Requirements User Culture Web Interface Guidelines Specialization Constructing Storyboards and Interactive Prototypes Chapter 3 The Web Environment The User Environment The Physical Space The Cognitive Space The Site Environment Scenarios Designing from Scenarios Simple vs. Enriched Site Environments Chapter 4 The Web User: Part 1 Defining the Audience Understanding the Web User Defining an Audience Individual Differences Cognitive Processing Capabilities and Limits Generating an Audience Profile Chapter 5 The Web User: Part II Older Adults and the World Wide Web Characteristics of Older Users Movement Control Perception Cognition Web Design Features to Avoid Design Guidelines Usability Testing with Older Adults Chapter 6 Designing for Web Genres Genre Content Genre Expression Genre Form Genre Evolution Genre Mixing Conceptualizing the Site with a Visitor-Centered Focus Positioning the Content Speeding Up the Response Smoothing the Navigation Links Buttons and Controls Site maps, content lists, and indexes Landmarks and history trails Keywords and site search engines Assuring Reasonable Confidence in Site’s Privacy and Security Making the Site Visible Maintaining Quality General Page Design Issues Consistency Coherence Placement of Information Information Coding Color Text Clarity Home, Content, and Transaction Pages The Home Page The Content Page The Transaction Page Chapter 9 The Aesthetic Factor Usability and Aesthetics Simplicity and Enrichment The Use of Graphics Chapter 10 From the Desktop to the Hand Web The Technology of Wireless Devices The Usability of Wireless Devices The Role of Context Small-Size Effects Effective Functionality and Task Preferences Information Presentation Interaction and Navigation Designer's Palette: Guidelines for Hand Web Design Chapter 11 The Cultural Context Cultural Usability Culture-Specific Designs Designing for the Localized Web Genre-localized attributes Behaviors and practices Icons, symbols, pictorials, and artifacts Conventions and formats Intangible values and dimensions Preferred content Chapter 12 Evaluating Web Usability Traditional Usability Testing Usability Testing for the Web The Process of Web Evaluation Frequently Asked Questions about Usability Evaluation |